Profile PictureMahmoud youssef Ahmed

Easy Environment

$10+
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This is an advanced Maya script Written in python to let you easily create a complex environment with maintaining the memory you can create scenes with 150 million polygons very easy just use the power of instancing


A) The main features:

1) you can make more than one system in one scene.

2) edit the systems and update their pregames at any time using the script.

3) add and remove elements to the system after creating it.

4) random offsite can be added to the emotion can be used to create floating leaves into your scene

5) random rotation values with Align to surface option while keeping the randomization on the Y rotation.

6) random scale options you can define the minimum and the maximum range with the Uniform scale option.

7) Altitude options which can let you easily trimming the particle either from the top or from the bottom like if you have a river and you won't the grass stop just on the water level you can easily specify the world Y position for the water

8) Sloping options which let you remove the objects from the sloping areas or the flat areas

9) Textures options that let you attach a texture to limit the scatter in certain areas or type text or logo with grass or something with invert option.

10) Camera options it`s a very important and memory-efficient option that allow you to attach the camera to your system so the objects are in the camera will be visible and the object out of frame will be invisible with two attributes to control how much is the margin is.

11) tow types for allocating the objects ether by the surface or just at the vertexes.

12) delete selected particles it`s a very useful tool which allows you to delete the selected particle if you wont to remove any of already scatted objects after creating the system

B) Complementary tools:

Complementary is a collection of tools that will help you for preparing the objects to be scatted efficiently.

1) separate by material which will allow you to separate your objects be it`s martial

2) Ground pivot it snaps the pivot to the bottom center for the selected objects

3) Parent to the world it regains the world position for the objects "like if you freeze an object and you wont to get the world vales back you can use this button"

4) Arnold proxy creator it`s a great tool it creates a proxy for selected objects with maintaining the shading network as it is ''if you have one object has multi-material assigned to it you can Separate it by the material first"

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$10+

Easy Environment

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